Most of the games that take part in the board game competition at Fastaval are unpublished prototypes. A fair number of them end up being published later on (one of them was recently on Kickstarter). However, one of this year’s crop, Midsummer by Nathan Hook, was already available on the print-on-demand service thegamecrafter.com by the time Fastaval rolled around. And if you like strategic hidden identity games, you might just want to give this one a look. Continue reading Review of Midsummer
After coming home from Fastaval, I’m always filled with a great desire to write more roleplaying games. This year was no exception. In no time at all, I spurted out a number of scenario ideas. Now, the synopsis deadline is early this year, which means that I’d better get started on developing an idea for a scenario.
And so, in this post, I am going to sketch out some ideas for games. I would love to hear your feedback on them, so that I can tune my ideas. Continue reading Scenario ideas for Fastaval 2017
Previously, I posted about my roleplaying experiences at Fastaval. Well, after discussing it with the other judges, I’ve decided to give you a look back at my board gaming experiences from Fastaval – that is, my experience playing some of the games designed for Fastaval. I played four very different games, at varying degrees of completeness. I also played two games before Fastaval, but I’ll skip those here. And so, I give you here below my four boardgaming experiences from Fastaval. Continue reading Fastaval 2016 Retrospective – The Board Games
This year, I took a step down from being activities coordinator last year. Instead, I was “merely” a board game jury member. Plus, I wrote a scenario, Death of a Playwright. Being a member of the board game jury, I played more board games than roleplaying games – but again, being a jury member, I don’t feel like I should talk about my play experiences. In other words, I am only going to talk about my roleplaying experiences here. Continue reading Fastaval 2016 Retrospective